Nothing’s really any different, but it did take a while for me to remember what meant what in FCPX. However in Final Cut Pro X you open a ‘Library’, put your footage in an ‘Event’ and edit in a ‘Project’. You learn a new vocabulary: In Premiere Pro you open and ‘Project’, put your footage in a ‘bin’, and edit in a ‘timeline’.However for a video production company like us we’ve found that FCPX, Motion and Compressor can do everything we need and more. Yes, Creative Cloud has lots more software included for that price, and if you use all of the software included then it can be a real bargain. Cost – You rent it, you don’t own it: Simple maths really: FCPX, Motion and Compressor cost less than £300 and you own them forever, whereas Adobe Creative Cloud is subscription based which means for £300 we would only be able to use Creative Cloud for seven months before we start paying more for it in comparison.Often we found it was effects on clips which caused this, but it would’ve been nice for Premiere to give us a bit more help as to why and where the render failed in a timeline. ![]() ![]() If you had a large timeline this often meant tracking through and trying to guess why the render was failing. We don’t mind renders failing, in fact we know it will probably always happen in any software, but what was most annoying was reading the why the render failed and just being told ‘Unknown Error’. Render Fails – The famous sheep’s baa: Ah, that sound can trigger editor’s anger like no other.This last example was particularly annoying for it created the problem of the rendered video not matching your timeline, so despite checking your timeline for errors, you would have to check every video render too. We often found that if for example we updated a project in After Effects it wouldn’t update in Premiere Pro, or it would update there but upon rendering it would actually render out an old version. Dynamic Link – good concept, poor execution: Yes, this made the pros list for Premiere Pro because when it works it is a great tool, yet we often found that it just didn’t work as well as it should.This would mean jumping the cursor from screen to screen constantly. Right click appears on different screen: We often edit on two screens and found that if we right clicked on something on our second screen then the drop-down list would actually appear on the other screen. ![]() You would have to close and re-open in order to get rid of the bug. Sometimes we you open Premiere, the thumbnails in any particular bin would seem to regenerate themselves constantly creating what someone online called ‘The Xmas tree effect’. Xmas tree effect on the bins: This bug used to drive me mad.It usually happened again straight after. Nearly always it resulted in force closing Premiere and starting again. This could last seconds, minutes or the entire length of your timeline. Non-stop playhead in Multicam Timelines: When editing or playing a Multicamera timeline the playhead would play continuously and not react to any buttons pressed by the user. ![]() Among the bugs and problems that we regularly experienced, there were a few that particularly stood out and seemed to remain unfixed for many months, even years in some cases. These bugs at first seemed little things which on their own seemed minimal, yet when they reoccured over and over, even after major updates to the software, they became major problems to us that affected both our efficiency and enjoyment in using the software.Īt first we thought maybe we had a hardware issue, but we soon found that many others were experiencing the same problems as us. Put simply: things that should work didn’t work, or the software had random behaviour which affected our workflow. And this was the key thing for us: we found that for all the great features that Premiere Pro offered there seemed to always be ‘bugs’ in the system. Looking back at this list it does seem like Premiere Pro is a pretty good piece of software to edit videos with, and that’s because in theory it is.
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